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Wesnoth Units database

Red Mage

(image)

Upon the successful culmination of their apprenticeship, a mage is stripped of the brown robes of an apprentice and given the ruddy cloak of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as 'Red Magi'. Likewise, the symbolism of the change in colors is often mistaken to signify the mage's ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed by the magi themselves as a crass application of their hard-won knowledge.

Though physically frail, and untrained as warriors, the 'Red Magi' have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit has a special ranged attack, so you can hit your enemy even if the distance between it and your unit is 2 hexagons

Advances from: Mage
Advances to: Arch Mage Silver Mage
Cost: 40
HP: 42
Movement: 5
XP: 100
Level: 2
Alignment: neutral
IDRed Mage Long
Abilities:
(image)staff
impact
6 - 2
melee
(image)fireball
fire
8 - 4
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Aldeias:160%
Cancelar240%
Continental230%
Costeiro160%
Costeiro230%
Deep Water9920%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable9940%
Mountains360%
Mushroom Grove250%
Shallow Water320%
Swamp320%
Unwalkable9920%